Difference between revisions of "Category:Fourth Officio"

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Characters associated with the Fourth Officio.
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<blockquote>''"As Iron Without, So Iron Within"''</blockquote>
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==Officio Summary==
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The Fourth Officio Assassinorum, specializing in making things and breaking things. Insular and aloof towards outsiders, the 4th's technology is unmatched, rivaled only by the 16th and beaten only by the 13th bio-engineering; at the same time, the 4th's xenophobia means that it has very few friends. Visitors to the 4th's walking headquarters, the 'Olympia', often describe the Officio as being wondrous and alien in equal measure.
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 +
4th Officio girls are (in)famous for fully exchanging their flesh-and-bone bodies for completely synthetic ones known as Ironforms.
 +
 
 +
===Officio At A glance==
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* Officio Nickname = The Machines (by outsiders), The Iron Circle (within the Officio)
 +
* Location = Mobile Headquarters 'Olympia' (currently walking across the Sahara Desert)
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* Specialty = Mechanical and cybernetic engineering, arms manufacture
 +
* Incubator = Quartus
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* Current Warmaster = Petra Dammekos
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* Disposition = ~400 Magical Girls
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* Personnel Distribution = Entirely Eversors, Vindicares, and Callidus; no Vanus, Venenum, or Culexus
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 +
==Officio Organization==
 +
===The Dodekatheon===
 +
The Fourth Officio is unusual in that the vast majority of its recruits are derived from transfers from other Officios--technical aptitude is the primary factor for being allowed a permanent spot in the 4th, but every aspirant is also expected to know how to defend herself. These and other considerations means that the Officio does not recruit Venenum, Vanus, and Culexus.
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 +
Instead, many of the functions served by Venenum, Vanus, and Culexus in other Officios are performed by Officio personnel. 4th Officio girls are divided into a system of twelve Orders called the Dodekatheon; in addition, each Order serves to both hone the Magical Girl's skills in a particular field and fulfill and important administrative or logistical role within the Officio. Certain Orders hold contests to try and engineer healthy competition among its girls, though this policy sometimes backfires.
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<spoiler show="List of Orders" hide="Hide List of Orders">
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MECHANICUS:
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Order of Cybernetics. This Order deals with Ironform engineering. It is the most numerous and most prestigious Order, since it is they who oversee the final transition from flesh to iron, and the life that comes thereafter. Outside of this, the Mechanicum functions as the primary maintenance body of the Olympia, and also works with the Apolakreon for the design and manufacture of Officio Ironforms. Finally, the Mechanicum serves as the Apothecarion for fully mechanized Magical Girls. Not many outsiders opt to get Ironforms for themselves, but when they do, they must deal with the Mechanicus.
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Title for Order members: "Fabricator"
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Current Head: Fabricator-General Fiona Mac Manus
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APOLAKREON:
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Order of Bionics. The Apolakreon deals with the replacement of flesh with metal, helping novitiates make the complete transfer from blood and bone to iron. It also functions as the Apothecarion for many in the Officio, dealing with flesh-related medical issues and augmentation problems. Outsiders who want to purchase 4th Officio bionics are serviced by the Apolakreon.
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Title for Order members: Fleshwright
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-
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LYSSATRA:
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Order of the Forge. The Lyssatra deals with weapons and armor manufacturing and maintenance. Given that the bulk of the Fourth's funding comes from arms sales, its efforts is one of the primary source of funds for the 4th. Lyssatra members frequently work with other Orders when Ironforms or vehicles require the installation of weapons.
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Title for Order members: Armorer
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Current Head: Forge Master Felicia Thematica
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-
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APATE:
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Order of Tactics. It is at the Apate where Magical Girls of the 4th improve their mastery of battlefield maneuvers. The Apate utilize a sophisticated combat simulation program, which it uses to test newly devised combat tactics and allows mission commanders to safely hone their skills against one another. Outside of combat, the Apate functions as the Officio's disciplinary arm.
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Title for Order members: Tactician
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-
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PETHEOTAI:
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Order of Aeronautics. The Petheotai researches aeronautic engineering, and therefore maintains and improves the Officio's modest but potent fleet of aircraft. It also produces aircraft made-to-order for outside customers.
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Title for Order members: Aeronaut
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-
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APEIA:
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Order of Mechanics. The Apeia researches mechanical engineering as it relates to ground transportation, and therefore maintains and improves the Officio's fleet of terrestrial vehicles, from its motorcycles to its heavy combat tanks. It also produces various ground vehicles
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Title for Order members: Mechanic
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Current Head: Chief Mechanics Yda and Ach Stradale
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-
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EMMELES:
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Order of Diplomats. The Emmeles is the smallest and least popular of the Dodekatheon, since most of the Fourth are more interested in building things and blowing things up than talking. Nonetheless, the Warmaster felt that, as part of her efforts to undo the 4th's reputation for being insulated and xenophobic, there ought to be some sort of diplomatic corps for dealing with outsiders. When the time comes to sheathe swords and sit down at the negotiating table, this
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Order does the brunt of the diplomatic heavy lifting.
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Title for Order members: Speaker
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Current Head: Executrix Fetial Crucia Djarus
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-
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LITHOLOYOS:
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Order of Masons. The Litholoyos are architects and builders of fortresses, tasked with maintaining the living spaces within the Olympia. Litholoyos Masons are also hired by outsiders to design various buildings. Members of this Order helped construct the lunar base of the First Officio.
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Title for Order members: Mason
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-
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XIPHOS:
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Order of the Blade. The Xiphos are close-combat experts, with membership being made up of almost exclusively Eversors (though every Vindicare in the 4th is also expected to keep up her hand-to-hand combat skills). The Xiphos trains the Officio's magical girls in close-quarters-combat techniques.
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Title for Order members: Ursarax
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TOXOTES:
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Order of the Rifle. The Toxotes is the firearms counterpart to the Xiphos, including its duty to train Magical Girls of the 4th in ranged weapons-handling. Every Magical Girl in the 4th is expected to be at least competent with firearms. Members of this Order tend to be overwhelmingly be former Vindicares in their old Officios.
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Title for Order members: Ordinator
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PARAOKENE:
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Order of Logisticians. The Paraokene is tasked with keeping the Olympia and every strike squad in the 4th well-supplied. This Order has very low numbers due to having such a thankless job, but those few who are of the Paraokene fervently keep the entirety of the 4th fueled and ready.
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Title for Order members: Logistician
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AMANUROS:
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Order of Spies. The Amanuros is tasked with gathering information on the outside world, and diligently trains the 4th's Callidus to be skilled operators. Amanuros Operators and Emmeles Speakers often work in tandem.
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Title for Order members: Operator
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And not part of the Dodekatheon system, but still significant...
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THE IRON CIRCLE:
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"The Iron Circle" is the formal name for the Warmaster's bodyguards corps, consisting of 6 of some of the finest combat Magical Girls in the Officio. Equipped with the very best technology the 4th has to offer, they give their lives to defend the Warmaster.
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</spoiler>
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===Recruitment===
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The Fourth Officio's recruitment methods are unusual--instead of the Incubator going about convincing young women into becoming Magical Girls, instead the Officio headhunts Magical Girls around the world who show promise in handling technology. Magical Girls may also send applications to the Fourth, though again, they must be technically adept to be accepted.
 +
 
 +
Once accepted, the aspirant is brought to the Fourth Officio's mobile headquarters and are housed, fed, and trained for a period of one year--if the girl is found to be compatible with the Officio, and if she demonstrates an acceptable level of technical aptitude, she is given the option to fully join. Current members may transfer to other Officios if they wish, but there is a great deal of pressure for Fourth Officio girls to remain with the 4th.
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 +
==Officio Culture==
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===An Iron Circle===
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An important part of 4th Officio culture is its philosophy, imparted unto it by its Warmaster, Petra Dammekos. At its core is the idea of self-improvement through mastery of the machine, to make oneself faster, stronger, and better through knowledge of machinery--to supplement this, Petra encourages a degree of competition among the 4th's girls to stave off complacency. This ideal serves to unite an Officio that otherwise shares no cultural, ethnic, or national common ground.
 +
 
 +
Several negative consequences have arisen due to the 4th's wholehearted (perhaps fanatic) embrace of this philosophy, however. One unintended result is the manifestation of extreme elitism, particularly by girls with Ironforms against girls unable to get Ironforms. Another is that 4th girls frequently express active dislike to anyone they see as being weak or stupid--sympathy and mercy are rare commodities on the Olympia.
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===Skitarii===
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Those incompatible with Ironforms yet still elect to remain in the 4th Officio are put into the Skitarii division. In theory, Skitarii are members in equal standing with everyone else in the 4th Officio...in practice, they are considered second-class citizens by girls with Ironforms. Because Skitarii members are stuck with, at best, augmentations rather than fully synthetic bodies, they are looked down upon as being slower and weaker, and the Fourth Officio does not abide weakness. All too often, the unfortunate girls of the Skitarii are bullied and ostracized, left with no one but themselves in an Officio that despises them.
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==Officio Technology==
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Fourth Officio technology is very advanced by modern, "mundane" standards. Prosthetic limbs that can do everything that a real limb can do and more, efficient directed energy weapons, even one of the few teleportation devices that exist in the world--if it involves cybernetic or mechanical engineering, the Fourth Officio has no equal.
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 +
===Ironforms===
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<spoiler show="Ironform Info" hide="Hide Ironform Info">
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More than perhaps any other piece of technology, the 4th is most well known for their synthetic bodies, i.e. Ironforms. An Ironform is completely artificial--the only part of the Magical Girl's original body that remains is her Soul Gem. The process is excruciating and not all Soul Gems are compatible with Ironforms, but those who succeed are granted bodies that are stronger, faster, and more durable than even the superhuman form of a Magical Girl.
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Those with Ironforms no longer need to eat or drink and never become physically fatigued, though users may require periods of mental rest. Other bodily needs (such as the need for companionship) typically remain untouched. Pressure sensors allow Ironforum users to handle objects without breaking them, while damage-detection suites alert users of damage to their bodies.
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However, this power comes at a price. Soul Gems do not as easily interface with synthetic bodies as they do with a Magical Girl's organic one, and the process of implanting a Soul Gem into an Ironform is a traumatic one, so to acclimate the Soul Gem a magical girl typically replaces more and more of her flesh body with augmentations. Even so, not all patients survive the process, and for others the process simply doesn't work.
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Ironforms also put a strain on the Soul Gem, causing it to collect grief somewhat faster than normal. This is most of the reason why Fourth Officio girls are discouraged from using magic. Ironform users can still stave off Witching Out, however, through careful management of their Soul Gem and minimizing magic usage.
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Ironforms are generally divided into 3 classes:
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LIGHT:
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Light Ironforms tend to generally be human sized and human shaped. 4th Officio girls use these Light Ironforms during their off-hours, the equivalent of wearing casual wear. 4th Officio girls are allowed, indeed encouraged, to customize their Light Ironforms in any way they like, from paintjobs to additional hardware to even weaponry. Light Ironforms are marginally stronger, faster, and tougher than flesh-and-blood Magical Girl bodies.
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Emmeles members use specialized Ironforms when on duty--these are designed to look and function much more like actual human bodies than most other Light Ironforms, in order to seem less inhuman to outsiders. Additional functions include the ability to eat and drink, eyelids for blinking, and in some cases synthetic skin and hair.
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HEAVY:
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Heavy Ironforms are larger and bulkier than Lights, standing approximately 8 feet (2.4 meters) tall and being much stronger and tougher. Heavy Ironforms are for combat or heavy-duty construction.
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Out of practical concerns, Heavy Ironforms are more standardized than Lights--in order to streamline maintenance and repair of Heavy Ironforms, only the highest-ranking Officio personnel are permitted to modify their Heavies.
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Heavies are also highly modular. Switching from combat to construction, or from one combat role to another, usually just involves swapping out a few parts from the Ironform's arms and torso for different ones.
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DREADNOUGHT:
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Dreadnought Ironforms are even bigger than Heavies, standing some 14 feet (4.2 meters) tall. They are used for only the heaviest construction, or when a truly withering amount of firepower is needed on the battlefield. Like Heavies, Dreadnoughts are standardized and modular.
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As Dreadnoughts are more specialized than Heavies, they are a relatively rare sight.
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</spoiler>
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==Miscellaneous Information==
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* The Fourth Officio likes to refer to Warmaster Petra as the "Warsmith".
 +
* An informal term for the Fourth Officio, used within the Officio itself, is "the Iron Circle".
 +
* Misaka studied at the Olympia for some time. Despite being an outsider and never having gotten an Ironform, the little Russian arms dealer is remembered fondly.
 +
* Officio personnel tend to be paid less on average than other Officio girls, but in exchange most construction/art material and tools are provided for free. Given that most Fourth girls' hobbies tend to involve engineering or the visual arts, the lower pay tends not to be such a problem.

Revision as of 03:00, 3 January 2015

"As Iron Without, So Iron Within"

Officio Summary

The Fourth Officio Assassinorum, specializing in making things and breaking things. Insular and aloof towards outsiders, the 4th's technology is unmatched, rivaled only by the 16th and beaten only by the 13th bio-engineering; at the same time, the 4th's xenophobia means that it has very few friends. Visitors to the 4th's walking headquarters, the 'Olympia', often describe the Officio as being wondrous and alien in equal measure.

4th Officio girls are (in)famous for fully exchanging their flesh-and-bone bodies for completely synthetic ones known as Ironforms.

=Officio At A glance

  • Officio Nickname = The Machines (by outsiders), The Iron Circle (within the Officio)
  • Location = Mobile Headquarters 'Olympia' (currently walking across the Sahara Desert)
  • Specialty = Mechanical and cybernetic engineering, arms manufacture
  • Incubator = Quartus
  • Current Warmaster = Petra Dammekos
  • Disposition = ~400 Magical Girls
  • Personnel Distribution = Entirely Eversors, Vindicares, and Callidus; no Vanus, Venenum, or Culexus

Officio Organization

The Dodekatheon

The Fourth Officio is unusual in that the vast majority of its recruits are derived from transfers from other Officios--technical aptitude is the primary factor for being allowed a permanent spot in the 4th, but every aspirant is also expected to know how to defend herself. These and other considerations means that the Officio does not recruit Venenum, Vanus, and Culexus.

Instead, many of the functions served by Venenum, Vanus, and Culexus in other Officios are performed by Officio personnel. 4th Officio girls are divided into a system of twelve Orders called the Dodekatheon; in addition, each Order serves to both hone the Magical Girl's skills in a particular field and fulfill and important administrative or logistical role within the Officio. Certain Orders hold contests to try and engineer healthy competition among its girls, though this policy sometimes backfires.

Recruitment

The Fourth Officio's recruitment methods are unusual--instead of the Incubator going about convincing young women into becoming Magical Girls, instead the Officio headhunts Magical Girls around the world who show promise in handling technology. Magical Girls may also send applications to the Fourth, though again, they must be technically adept to be accepted.

Once accepted, the aspirant is brought to the Fourth Officio's mobile headquarters and are housed, fed, and trained for a period of one year--if the girl is found to be compatible with the Officio, and if she demonstrates an acceptable level of technical aptitude, she is given the option to fully join. Current members may transfer to other Officios if they wish, but there is a great deal of pressure for Fourth Officio girls to remain with the 4th.

Officio Culture

An Iron Circle

An important part of 4th Officio culture is its philosophy, imparted unto it by its Warmaster, Petra Dammekos. At its core is the idea of self-improvement through mastery of the machine, to make oneself faster, stronger, and better through knowledge of machinery--to supplement this, Petra encourages a degree of competition among the 4th's girls to stave off complacency. This ideal serves to unite an Officio that otherwise shares no cultural, ethnic, or national common ground.

Several negative consequences have arisen due to the 4th's wholehearted (perhaps fanatic) embrace of this philosophy, however. One unintended result is the manifestation of extreme elitism, particularly by girls with Ironforms against girls unable to get Ironforms. Another is that 4th girls frequently express active dislike to anyone they see as being weak or stupid--sympathy and mercy are rare commodities on the Olympia.

Skitarii

Those incompatible with Ironforms yet still elect to remain in the 4th Officio are put into the Skitarii division. In theory, Skitarii are members in equal standing with everyone else in the 4th Officio...in practice, they are considered second-class citizens by girls with Ironforms. Because Skitarii members are stuck with, at best, augmentations rather than fully synthetic bodies, they are looked down upon as being slower and weaker, and the Fourth Officio does not abide weakness. All too often, the unfortunate girls of the Skitarii are bullied and ostracized, left with no one but themselves in an Officio that despises them.

Officio Technology

Fourth Officio technology is very advanced by modern, "mundane" standards. Prosthetic limbs that can do everything that a real limb can do and more, efficient directed energy weapons, even one of the few teleportation devices that exist in the world--if it involves cybernetic or mechanical engineering, the Fourth Officio has no equal.

Ironforms

Miscellaneous Information

  • The Fourth Officio likes to refer to Warmaster Petra as the "Warsmith".
  • An informal term for the Fourth Officio, used within the Officio itself, is "the Iron Circle".
  • Misaka studied at the Olympia for some time. Despite being an outsider and never having gotten an Ironform, the little Russian arms dealer is remembered fondly.
  • Officio personnel tend to be paid less on average than other Officio girls, but in exchange most construction/art material and tools are provided for free. Given that most Fourth girls' hobbies tend to involve engineering or the visual arts, the lower pay tends not to be such a problem.

Pages in category "Fourth Officio"

The following 2 pages are in this category, out of 2 total.