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* '''Elemental Magic''' - Usually tied to the user's personality or wish. Often makes up the entire magical affinity on its own. With that said, there seem to be many variations of each element, as a result of which the users can't always agree on how it works. Elements are also only one of the patterns, and don't really affect much - save for ice magic being useful for getting across water surfaces, and such. A girl with a strong elemental affinity will thus be treated as any other girl of her rank, but elemental magic can still offer paths that wouldn't be available without it, which is why it's considered an ability beyond just flavor.
 
* '''Elemental Magic''' - Usually tied to the user's personality or wish. Often makes up the entire magical affinity on its own. With that said, there seem to be many variations of each element, as a result of which the users can't always agree on how it works. Elements are also only one of the patterns, and don't really affect much - save for ice magic being useful for getting across water surfaces, and such. A girl with a strong elemental affinity will thus be treated as any other girl of her rank, but elemental magic can still offer paths that wouldn't be available without it, which is why it's considered an ability beyond just flavor.
 
* '''Enchantment''' - The ability to improve on, or devalue matter, including human body, in a more fundamental manner. This is important, because it implicitly carries with it the option to strengthen or weaken others. A Magical Girl who would be even able to strengthen the souls of her comrades, or curse the souls of her enemies, would be a valuable asset to her Officio. This skill is usually found on Eversors, Vindicare, and Venenum.
 
* '''Enchantment''' - The ability to improve on, or devalue matter, including human body, in a more fundamental manner. This is important, because it implicitly carries with it the option to strengthen or weaken others. A Magical Girl who would be even able to strengthen the souls of her comrades, or curse the souls of her enemies, would be a valuable asset to her Officio. This skill is usually found on Eversors, Vindicare, and Venenum.
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* '''Summoning''' - The ability to create magical helpers, or helpful constructs. Most summoners will only be able to summon one particular kind of a minion, such as a specific animal. A Magical Girl who can create summons helpful in battle will have great potential, being able to match whole squads on her own. This can stand for both the ability to create a pseudo-living thing out of one's magic, and the ability to call out a powerful ally from another place.
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* '''Summoning''' - The ability to create magical helpers, or helpful constructs. Most summoners will only be able to summon one particular kind of a minion, such as a specific animal. A Magical Girl who can create ones helpful in battle will have great potential, being able to match whole squads on her own. This can stand for both the ability to create a pseudo-living thing out of one's magic, and the ability to call out a powerful ally from another place.
 
* '''Sealing''' - The ability to separate. Defensive magic would mostly stem from this ability. Very practical if one wishes to defeat a Witch without a fight, and useful for containment of Witch Cores. Runic magic, Cabalic circles, or Onmyoudo would be classic sealing patterns.
 
* '''Sealing''' - The ability to separate. Defensive magic would mostly stem from this ability. Very practical if one wishes to defeat a Witch without a fight, and useful for containment of Witch Cores. Runic magic, Cabalic circles, or Onmyoudo would be classic sealing patterns.
 
* '''Flight''' - While every Magical Girl seems to be able to learn at least some manner of levitation through careful application of Magic Burst, perfect unrestrained flight is a skill reserved for precious few. [[Xiaomei Baocun]] is its most well known master, but every Officio will probably have several, reserved for the special tasks only they can perform. This skill is typically found on Vindicare, and they can gain the most use from the skill.  
 
* '''Flight''' - While every Magical Girl seems to be able to learn at least some manner of levitation through careful application of Magic Burst, perfect unrestrained flight is a skill reserved for precious few. [[Xiaomei Baocun]] is its most well known master, but every Officio will probably have several, reserved for the special tasks only they can perform. This skill is typically found on Vindicare, and they can gain the most use from the skill.  
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* '''Sacred Magic''' - Sacred magic is more dangerous to Witches and Witch-like beings. Like Witch magic, it usually comes along with more complications and only flavors the character's own skills. The two types of magic are known to cancel each other. In particular, "sacred flame" and "witchfire" are two relatively common patterns.
 
* '''Sacred Magic''' - Sacred magic is more dangerous to Witches and Witch-like beings. Like Witch magic, it usually comes along with more complications and only flavors the character's own skills. The two types of magic are known to cancel each other. In particular, "sacred flame" and "witchfire" are two relatively common patterns.
 
* '''Time Magic''' - The ability to affect the flow of time is highly valued. Some Magical Girls can enhance their own speed by slowing time for themselves, other can do it by quickening it for their enemies. The only known user of a perfect time stop is [[Chiaki Matsuda]].
 
* '''Time Magic''' - The ability to affect the flow of time is highly valued. Some Magical Girls can enhance their own speed by slowing time for themselves, other can do it by quickening it for their enemies. The only known user of a perfect time stop is [[Chiaki Matsuda]].
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===Spells===
 
===Spells===

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