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* '''Transformation''' - Magical Girls can transform using their Soul Gem. This allows them to use magic much more effectively, though maintaining the form requires some continuous effort as well, and in some cases, may take a slight toll on one's magic reserves. That said, certain older magical girls have been known to not cancel the transformation even when sleeping. An untransformed magical girl is hardly better than a human with the same skills, but a transformed one's physical potential is much greater.
 
* '''Transformation''' - Magical Girls can transform using their Soul Gem. This allows them to use magic much more effectively, though maintaining the form requires some continuous effort as well, and in some cases, may take a slight toll on one's magic reserves. That said, certain older magical girls have been known to not cancel the transformation even when sleeping. An untransformed magical girl is hardly better than a human with the same skills, but a transformed one's physical potential is much greater.
 
* '''Costume''' - Magical Girl costume works like magical armor, and protects one from harm. Interestingly, parts or the entire costume can be removed without canceling the transformation - therefore, the costume is just a prop, and the transformation itself is an elevated state of body and soul.
 
* '''Costume''' - Magical Girl costume works like magical armor, and protects one from harm. Interestingly, parts or the entire costume can be removed without canceling the transformation - therefore, the costume is just a prop, and the transformation itself is an elevated state of body and soul.
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* '''Inventory''' - Every Magical Girl has access to a Doraemon-like hammerspace intended for safe storage. The size of it differs by person, as well as the properties - for example, storing a Soul Gem may be difficult for some, while storing a small rodent without having it die in the process would be difficult for most. One's inventory normally can't be accessed by others. Should the owner die, the contents of her inventory usually appear under her corpse, though sometimes, items may happen to get lost in the ether. A magical girl cannot access her inventory unless she is transformed into her magical girl state.
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* '''Inventory''' - Every Magical Girl has access to a Doraemon-like hammerspace intended for safe storage. The size of it differs by person, as well as the properties - for example, storing a Soul Gem may be difficult for some, while storing a small rodent without having it die in the process would be difficult for most. One's inventory normally can't be accessed by others. Should the owner die, the contents of her inventory usually appear under her corpse, though sometimes, items may happen to get lost in the ether.
 
* '''Magical Weapon''' - Every Magical Girl can create a personal weapon, or learn to do so very quickly. This weapon is fundamentally meant to be used against Witches, and may not be very versatile, or actually even fit for combat. As a result, many magical girls in the setting choose to fall back on more mundane weaponry, or avoid combat entirely.
 
* '''Magical Weapon''' - Every Magical Girl can create a personal weapon, or learn to do so very quickly. This weapon is fundamentally meant to be used against Witches, and may not be very versatile, or actually even fit for combat. As a result, many magical girls in the setting choose to fall back on more mundane weaponry, or avoid combat entirely.
 
* '''Charm Resistance''' - Magical girls are immune to mundane Witch charms. A Witch Kiss can't be placed on the body of a Magical Girl. Other ways of charming, such as Callidus charms, or more direct charms of extremely powerful Witches, can still be effective.
 
* '''Charm Resistance''' - Magical girls are immune to mundane Witch charms. A Witch Kiss can't be placed on the body of a Magical Girl. Other ways of charming, such as Callidus charms, or more direct charms of extremely powerful Witches, can still be effective.
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===Things Most Eversor Can Do===  
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===Things Most Eversors Can Do===  
 
* '''Eversor Trance''' - A battle trance, in which the body becomes a proper tool of the soul. The Eversor trance makes it easier for the user to focus in combat, and negates any unwanted feedback they could be getting from their body, such as pain or fatigue, leaving only awareness of the body state behind. It can also be used to access functions of the body which are not naturally controlled, for example to stop one's heart from beating, or alter the bodily chemistry. Deeper trance can induce a berserkgang-like state, in which the focus and potential of the user is maximized, but she may lose the ability to tell a friend from foe.
 
* '''Eversor Trance''' - A battle trance, in which the body becomes a proper tool of the soul. The Eversor trance makes it easier for the user to focus in combat, and negates any unwanted feedback they could be getting from their body, such as pain or fatigue, leaving only awareness of the body state behind. It can also be used to access functions of the body which are not naturally controlled, for example to stop one's heart from beating, or alter the bodily chemistry. Deeper trance can induce a berserkgang-like state, in which the focus and potential of the user is maximized, but she may lose the ability to tell a friend from foe.
 
* '''Eversor Physiology''' - Eversors are supernaturally strong and tough, surpassing humans of their age and weight even out of costume. While most magical girl don't care much for poisons, or death of the body for that matter, Eversors are completely immune to the effects of all but the most invasive of foreign substances.
 
* '''Eversor Physiology''' - Eversors are supernaturally strong and tough, surpassing humans of their age and weight even out of costume. While most magical girl don't care much for poisons, or death of the body for that matter, Eversors are completely immune to the effects of all but the most invasive of foreign substances.
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* '''Elemental Magic''' - Usually tied to the user's personality or wish. Often makes up the entire magical affinity on its own. With that said, there seem to be many variations of each element, as a result of which the users can't always agree on how it works. Elements are also only one of the patterns, and don't really affect much - save for ice magic being useful for getting across water surfaces, and such. A girl with a strong elemental affinity will thus be treated as any other girl of her rank, but elemental magic can still offer paths that wouldn't be available without it, which is why it's considered an ability beyond just flavor.
 
* '''Elemental Magic''' - Usually tied to the user's personality or wish. Often makes up the entire magical affinity on its own. With that said, there seem to be many variations of each element, as a result of which the users can't always agree on how it works. Elements are also only one of the patterns, and don't really affect much - save for ice magic being useful for getting across water surfaces, and such. A girl with a strong elemental affinity will thus be treated as any other girl of her rank, but elemental magic can still offer paths that wouldn't be available without it, which is why it's considered an ability beyond just flavor.
 
* '''Enchantment''' - The ability to improve on, or devalue matter, including human body, in a more fundamental manner. This is important, because it implicitly carries with it the option to strengthen or weaken others. A Magical Girl who would be even able to strengthen the souls of her comrades, or curse the souls of her enemies, would be a valuable asset to her Officio. This skill is usually found on Eversors, Vindicare, and Venenum.
 
* '''Enchantment''' - The ability to improve on, or devalue matter, including human body, in a more fundamental manner. This is important, because it implicitly carries with it the option to strengthen or weaken others. A Magical Girl who would be even able to strengthen the souls of her comrades, or curse the souls of her enemies, would be a valuable asset to her Officio. This skill is usually found on Eversors, Vindicare, and Venenum.
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* '''Summoning''' - The ability to create magical helpers, or helpful constructs. Most summoners will only be able to summon one particular kind of a minion, such as a specific animal. A Magical Girl who can create summons helpful in battle will have great potential, being able to match whole squads on her own. This can stand for both the ability to create a pseudo-living thing out of one's magic, and the ability to call out a powerful ally from another place.
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* '''Summoning''' - The ability to create magical helpers, or helpful constructs. Most summoners will only be able to summon one particular kind of a minion, such as a specific animal. A Magical Girl who can create ones helpful in battle will have great potential, being able to match whole squads on her own. This can stand for both the ability to create a pseudo-living thing out of one's magic, and the ability to call out a powerful ally from another place.
 
* '''Sealing''' - The ability to separate. Defensive magic would mostly stem from this ability. Very practical if one wishes to defeat a Witch without a fight, and useful for containment of Witch Cores. Runic magic, Cabalic circles, or Onmyoudo would be classic sealing patterns.
 
* '''Sealing''' - The ability to separate. Defensive magic would mostly stem from this ability. Very practical if one wishes to defeat a Witch without a fight, and useful for containment of Witch Cores. Runic magic, Cabalic circles, or Onmyoudo would be classic sealing patterns.
 
* '''Flight''' - While every Magical Girl seems to be able to learn at least some manner of levitation through careful application of Magic Burst, perfect unrestrained flight is a skill reserved for precious few. [[Xiaomei Baocun]] is its most well known master, but every Officio will probably have several, reserved for the special tasks only they can perform. This skill is typically found on Vindicare, and they can gain the most use from the skill.  
 
* '''Flight''' - While every Magical Girl seems to be able to learn at least some manner of levitation through careful application of Magic Burst, perfect unrestrained flight is a skill reserved for precious few. [[Xiaomei Baocun]] is its most well known master, but every Officio will probably have several, reserved for the special tasks only they can perform. This skill is typically found on Vindicare, and they can gain the most use from the skill.  

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