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'''''INFORMATION ON THIS PAGE ONLY APPEARS FROM WORKS BY RATMIE. OTHER SOURCES MAY CONTRADICT INFORMATION ON THIS PAGE.'''''
 
 
''Furthermore, nothing about the Twelfth Officio is canon so far, at all.''
 
 
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<center><blockquote>'' "Life is short, and art long, opportunity fleeting, experience perilous, and decision difficult." ''</blockquote></center>
 
<center><blockquote>'' "Life is short, and art long, opportunity fleeting, experience perilous, and decision difficult." ''</blockquote></center>
 
==Officio Summary==
 
==Officio Summary==
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The Twelfth came into being from an older organization named The Cult of Black Rose, which contained the sum of Juunibeys contractees prior to the Officio system. It's mostly uninvolved in worlds affairs, aside of the occassional skirmishes with the Fourteenth, the occassional Gatherer sent to another Officio or place to gather information for them, and the occassional Callidus trying to sneak in.
 
The Twelfth came into being from an older organization named The Cult of Black Rose, which contained the sum of Juunibeys contractees prior to the Officio system. It's mostly uninvolved in worlds affairs, aside of the occassional skirmishes with the Fourteenth, the occassional Gatherer sent to another Officio or place to gather information for them, and the occassional Callidus trying to sneak in.
  
Twelfth is historically an extremely loyalist Officio, serving the First first and foremost. It's no wonder that Incubator work is still being done more or less the old school way, while other Officios have already moved on to more 'humane' approaches.
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Twelfth is historically an extremely loyalist Officio, serving the First first and foremost. It's no wonder than Incubator work is still being done more or less the old school way, while other Officios have already moved on to more 'humane' approaches.
  
 
==Officio Organization==  
 
==Officio Organization==  
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While not inside of the Archive, the Fencing Hall used for Eversor spars, a shooting range used by the Vindicare, and a laboratory used by the Venenum are located elsewhere under the city surface. The combat classes, however, usually live above the ground, while the Venenum go sleep into the Archive.
 
While not inside of the Archive, the Fencing Hall used for Eversor spars, a shooting range used by the Vindicare, and a laboratory used by the Venenum are located elsewhere under the city surface. The combat classes, however, usually live above the ground, while the Venenum go sleep into the Archive.
  
The Officio spaces consist firstly of an outer Archive, which is a maze of bookshelves. Within it can be found a large dining hall with the kitchen, several lecture halls, lodgings for five hundred magical girls, the Administratum which mostly consists of cubicles, several Silent Rooms of various purposes, and a gate to the Librarium.
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The Officio consists an outer Archive which is mostly a maze of bookshelves. Within it can be found a large dining hall with the kitchen, several lecture halls, lodgings for five hundred magical girls, the Administratum which mostly consists of cubicles, several Silent Rooms of various purposes, and a gate to the Librarium.
  
The Librarium is itself a set of Silent Rooms, made to be controllable as needed from within, mostly serving as workshops of the Librarians. There is surprisingly few books in there, only taking up three of the rooms.
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The Librarium is itself a set of Silent Rooms, made to be settable as needed from within, mostly serving as workshops of the Librarians. There is surprisingly few books in there, only taking up three of the rooms.
  
 
The end of the corridor contains a long lift into the Librarius, also called the Hall of Sleep by some. Its contents are anyone's guess, but most agree that the Love Potion must be stored in there.
 
The end of the corridor contains a long lift into the Librarius, also called the Hall of Sleep by some. Its contents are anyone's guess, but most agree that the Love Potion must be stored in there.
 +
  
 
===Hierarchy===  
 
===Hierarchy===  
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* The Warmaster and the Chief Librarian are equal in rank, outrank all under them everywhere, and have the same relationship as well.  
 
* The Warmaster and the Chief Librarian are equal in rank, outrank all under them everywhere, and have the same relationship as well.  
  
Squads in the Twelfth have a dozen people in the full state, one of which is the Squad leader, and two or three of which are veteran girls, who have something of a bigger say. Not all unranked girls belong to a squad. Squads in the Twelfth are also named after star constellations. All the Zodiac signs are included, aside of Virgo and Cancer, which are omitted and avoided during naming, for obvious reasons.
 
  
 
===Recruitment===  
 
===Recruitment===  
 
<center>'' "Freedom and life are owned by those alone, who conquer them each day anew." '' </center>
 
<center>'' "Freedom and life are owned by those alone, who conquer them each day anew." '' </center>
The girls of the Twelfth are of mostly slavic descent, and thus can more or less always understand each other - though the transferees give it some diversity. Juunibey recruits everywhere from the German border to westmost parts of Russia. The Balkans are territory of the Fourteenth, though.
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The girls of the Twelfth are of mostly slavic descent, and thus can more or less always understand each other - though the transferees give it some diversity. Juunibey recruits everywhere from the German border to westermost parts of Russia. The Balkans are territory of the Fourteenth, though.
  
 
A new recruit from a combat class is a Neophyte for three months. If they are still alive then, they will be officially accepted as a part of their squad, and granted informal rank of a squaddie, though they would be already working with a squad long before that. Due to the policy of karmic streams, most of any given squad are always going to be Neophytes.
 
A new recruit from a combat class is a Neophyte for three months. If they are still alive then, they will be officially accepted as a part of their squad, and granted informal rank of a squaddie, though they would be already working with a squad long before that. Due to the policy of karmic streams, most of any given squad are always going to be Neophytes.
  
As an indicator, every magical girl of 12th that has finished the training owns a badge with a rose crest. This badge is awarded by their first direct superior, upon completing their three or twelve months of service. The first direct superior would be Squad Leader/Apothecary if they work under them, Rank Leader if they are to work alone, Librarian if they were taken as an apprentice, or the Chief Librarian if they were not. In practice, only about a hundred girls in the combat classes actually own it, and less than half of the whole Officio does.  
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As an indicator, every magical girl of 12th that has finished the training owns a badge with a rose crest. This badge is awarded by their first direct superior, upon completing their three or six months of service. The first direct superior would be Squad Leader if they work under them, Rank Leader if they are to work alone, Librarian if they were taken as an apprentice, or the Chief Librarian if they were not. In practice, only about a hundred girls in the combat classes actually own it, and less than half of the whole Officio does.  
  
The reason for that is 12th's policy of karmic streams. Prague is an artificial karmic high point, and the flows are unstable there. To a girl with weak will, a sudden change of metaphysical gravity can have fatal consequences.  
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The reason for that is 12ths policy of karmic streams. Prague is an artificial karmic high point, and the flows are unstable there. To a girl with weak will, a sudden change of metaphysical gravity can have fatal consequences.  
  
A very important piece of foreign politics is, that all foreign Magical Girls are discouraged from entering the city at all, unless they have at least three years of service. A spontaneous Witch-out is a very real danger, should someone enter clueless.
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A very important piece of foreign politics is, that all foreign Magical Girls are discouraged from entering the city at all, unless they have at least three years of service. A spontaneous Witch-out is a very real danger, should someone enter cluelessly.
  
To put it plainly, the accumulation of grief in Prague, especially above the ground, is slightly quicker than elsewhere. Worse yet, it comes in bursts, whenever a girl is grazed by the karmic stream. High level of mental discipline is required to limit or negate this effect. Girls who don't reach it become Witches, the other side of the 12th's end product.  
+
To put it plainly, the accumulation of grief in Prague, especially above the ground, is slightly quicker than elsewhere. Worse yet, it comes in bursts, whenever a girl is grazed by the karmic stream. High level of mental discipline is required to limit or negate this effect. Girls who don't reach it become Witches, the other side of the 12ths end product.  
  
The girls who survive for three months, even with standard Grief Seed allotment only, are then taken off surface duty, will not be considered Neophytes anymore, and will be assigned elsewhere. They also receive an aforementioned rose badge from their squad leader, of the color of their Soul Gem. This badge actually represents the person's focus on some aspect of themselves, which allowed them to carry through. This is the mystical foundation of The Riddle of Witch Flesh.
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The girls who survive for three months, even with standard Grief Seed allotment only, are then taken off surface duty, will not be considered Neophytes anymore, and will be assigned elsewhere. They also recieve an aforementioned rose badge from their squad leader, of the color of their Soul Gem. This badge actually represents the person's focus on some aspect of themselves, which allowed them to carry through. This is the mystical foundation of the Riddle of Witch Flesh.
  
That aside, it can be assumed that the older combat class girls of 12th generally either have exceptional Soul Gem capacity, don't use magic carelessly, have their minds very on point, or more of the above.In the case of Blaster Vindicare, it helps that the effect of the city is actually negated in a Barrier, allowing them to spend their reserves safely.
+
That aside it can be assumed that the older combat class girls of 12th generally either have exceptional Soul Gem capacity, don't use much magic, have their minds very on point, or more of the above.
  
All recruits are expected to finish basic education, and Vanus are required to. A part of the basic training is the trial of storytelling, which mostly consists of the recruit being forced to read books, and talk about them with their superior, much like a literary assignment in school. The goal is for their superior to gain a bit of insight into them, and separate the potential problematic elements into the Cult right as they come. The materials for them to read would be chosen mostly from their stated favorite genre, and will end up being downer stories, to instill understanding of a person's limits. This would make the girls often a bit more nihilistic, and perhaps weaker towards the city if they aren't already motivated somehow.
+
All recruits are expected to finish basic education, and Vanus are required to. A part of the basic training is the trial of storytelling, which mostly consists of the recruit being forced to read books. The goal is for their superior to gain a bit of insight into them, and separate the potential problematic elements into the Cult right as they come. The materials for them to read would be chosen mostly from their stated favourite genre, and will end up being downer stories, to instill understanding of a person's limits. This would make the girls often a bit more nihilistic, and perhaps weaker towards the city if they aren't already motivated somehow.
  
Venenum are almost all used to their fullest, since they are considered a somewhat rare asset. Vanus are also given less reasons to fear for their lives than the combat classes, though some nevertheless.  Every Vanus is made to work in the Archive doing basic paperwork for a year, and come into familiarity with its workings. Vanus in training are called Lexicanum.
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Venenum are almost all used to their fullest, since they are considered a somewhat rare asset. Vanus are also exposed to much less reasons to fear for their lives than the combat classes, though some nevertheless.  Every Vanus is made to work in the Archive doing basic paperwork for a year, and come into familiarity with its workings. Vanus in training are called Lexicanum.
  
 
During this time, their trance and skills are studied. Should they prove exceptionally apt in some way, it's likely that a Librarian will choose them as a part of her personal retinue for her project. This carries the highest possibility of the girl eventually being made into a Librarian herself, though Librarains must have at least five years of service as a general rule.
 
During this time, their trance and skills are studied. Should they prove exceptionally apt in some way, it's likely that a Librarian will choose them as a part of her personal retinue for her project. This carries the highest possibility of the girl eventually being made into a Librarian herself, though Librarains must have at least five years of service as a general rule.
  
Otherwise, the girl will probably manifest one of the four common forms of Vanus trance. Should a girl fail to do so completely, prove extremely uncooperative, or perfectly inept, she will be reclassed into a combat rank, and sent to the surface. It doesn't matter much if she has no gift for that, either. If her character is terrible, abrasive, for example, if she picks fights in the library, she may be sent into the Cult instead.
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Otherwise, the girl will generally manifest one of the four common forms of Vanus trance:
 +
* The trance which allows to see the future, leading the girl to become a Prognosticator.
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* The trance granting astral vision, leading the girl to become a Seer. 
 +
* The trance allowing perfect memorisation and perception, leading the girl to become a Gatherer.
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* The trance allowing her to effectively work with text in some way, leading the girl to become a Scribe.
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 +
Should a girl prove extremely uncooperative, or perfectly inept, she will be reclassed into a combat rank, and sent to the surface. It doesn't matter much if she has no gift for that, either. If her character is terrible, abrasive, for example, if she picks fights in the library, she may be sent into the Cult instead.
  
 
Lastly, it's very common for Magical Girls to transfer to the 12th, and it's very uncommon for them to transfer out. It's basic practice for Juunibey to buy out competent Vanus from other Officios, and sending a problematic member of a combat class from your own Officio to the 12th is a fairly simple way of getting rid of them forever.  
 
Lastly, it's very common for Magical Girls to transfer to the 12th, and it's very uncommon for them to transfer out. It's basic practice for Juunibey to buy out competent Vanus from other Officios, and sending a problematic member of a combat class from your own Officio to the 12th is a fairly simple way of getting rid of them forever.  
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==By Rank==
 
==By Rank==
 
===Vanus===  
 
===Vanus===  
Vanus are the backbone of Twelfth, making up over half of its employees. They do several jobs, mostly split among the Gatherers, Seers and Scriers, and the Scribes. They also have the elevated Librarian rank, in somewhat high numbers.
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Vanus are the backbone of Twelfth, making up over half of its employees. They do several jobs, mostly split among the Gatherers, Seers and Scries, and the Scribes. They also have the elevated Librarian rank, in somewhat high numbers.
  
There are four sorts of Vanus trance acknowledged as common:
+
Gatherers travel the world as paperwork clerks, but also in order to interview people about the Witches they fought. They sometimes ask about notable Magical Girls, or events as well. It's not an exception that they ask about something the Officio would rather not have known.
 
 
* The trance allowing perfect memorisation and perception, leading the girl to become a Gatherer. Gatherers travel the world as paperwork clerks, but also in order to interview people about the Witches they fought. They sometimes ask about notable Magical Girls, or events as well. It's not an exception that they ask about something the Officio would rather not have known.
 
  
 
Gatherers are often disliked in other Officios, treated as inspectors in the likes of Tenth, considering much of the information will be easily accessible by the First, or the lack of willingness to give it, anyway. A rumor also goes that they have kleptomaniac tendencies, and even steal mugs.
 
Gatherers are often disliked in other Officios, treated as inspectors in the likes of Tenth, considering much of the information will be easily accessible by the First, or the lack of willingness to give it, anyway. A rumor also goes that they have kleptomaniac tendencies, and even steal mugs.
 
* The trance which allows to see the future, leading the girl to become a Seer/Prognosticator.
 
* The trance granting astral vision, leading the girl to become a Scrier.
 
  
 
Seers and Scriers have the obvious sets of abilites, and work together so much that they are considered one and the same. They can dig up information the Gatherers can't if necessary, but most of their everyday work consists of tracking down Witches for the combat classes to kill.
 
Seers and Scriers have the obvious sets of abilites, and work together so much that they are considered one and the same. They can dig up information the Gatherers can't if necessary, but most of their everyday work consists of tracking down Witches for the combat classes to kill.
  
* The trance allowing her to effectively work with text in some way, leading the girl to become a Scribe. Scribes, of course, manage the actual Archive. The section they do their work at most of the time is called Administratum, contains many cubicles within the Officio's stone walls, and, due to the amount of material they have to work with, achieves a level of bureaucracy that is completely baffling to an outsider. Sending someone to actually get something from there is a popular form of punishment.
+
Scribes, of course, manage the actual Archive. The section they do their work at most of the time is called Administratum, contains many cubicles within the Officio's stone walls, and, due to the amount of material they have to work with, achieves a level of bureaucracy that is completely baffling to an outsider. Sending someone to actually get something from there is a popular form of punishment.
 
 
  
 
The Librarian rank is somewhat rare in all the twenty Officios, and only the Second is known for having them as well. The Tenth has a Librarius rank, which is mostly the same.
 
The Librarian rank is somewhat rare in all the twenty Officios, and only the Second is known for having them as well. The Tenth has a Librarius rank, which is mostly the same.
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===Culexus===  
 
===Culexus===  
 
There are no Culexus in Prague, though Juunibey had wished to acquire one since decades ago. There is a running joke in the Archive, saying that it's "obviously because you need to make a nice wish to be a Culexus, and this town only has assholes".
 
There are no Culexus in Prague, though Juunibey had wished to acquire one since decades ago. There is a running joke in the Archive, saying that it's "obviously because you need to make a nice wish to be a Culexus, and this town only has assholes".
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==Officio Culture==
 
==Officio Culture==
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An unmarked file is free for anyone to take - those are generally plain books of no great value. As long as they wouldn't be communicating information to a rank too low without permission, all Magical Girls are allowed to say whatever they want. This has a strange effect, where girls that would overly talk about the lethality of surface duty or other such grim topics might be ostracized on account of spoiling everyone's mood.
 
An unmarked file is free for anyone to take - those are generally plain books of no great value. As long as they wouldn't be communicating information to a rank too low without permission, all Magical Girls are allowed to say whatever they want. This has a strange effect, where girls that would overly talk about the lethality of surface duty or other such grim topics might be ostracized on account of spoiling everyone's mood.
  
Talking in implications is a very common practice to circumvent the classification system. This sometimes causes a situation where a Magical Girl has to choose between not acting on her illegal knowledge, or facing punishment.
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Talking in implications is a very common practice to circumvent the classification system. This sometimes causes a situation where a Magical Girl has to choose between acting on her illegal knowledge, or facing punishment.
  
 
If someone would be accussed of having knowledge he shouldn't have and could not have figured out by any means, it's still possible for a higher rank to claim them as a confidant. This only works one rank down, however. Of course, it also results in creation of cliques and circles within the society.
 
If someone would be accussed of having knowledge he shouldn't have and could not have figured out by any means, it's still possible for a higher rank to claim them as a confidant. This only works one rank down, however. Of course, it also results in creation of cliques and circles within the society.
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Info-cytes are tools that very recently came into wider use in the Twelfth. They are circlets which contain a small computing device, and directly interface with a Vanus's Soul Gem or brain, to enhance her results.
 
Info-cytes are tools that very recently came into wider use in the Twelfth. They are circlets which contain a small computing device, and directly interface with a Vanus's Soul Gem or brain, to enhance her results.
  
The original piece, resembling a VR helmet, is made by the [[:Category:Fourth Officio|Fourth Officio]], though it had been now outfitted with bits of Incubator technology, and changed quite a lot since then.
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The original piece, resembling a VR helmet, is made by the [[Fourth Officio]], though it had been now outfitted with bits of Incubator technology, and changed quite a bit since then.
  
 
A combat prototype called Puretide also exists, but it's usually seen as very faulty.
 
A combat prototype called Puretide also exists, but it's usually seen as very faulty.
  
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==Ideology==
 
==Ideology==
 
===Fires Far===  
 
===Fires Far===  

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